Thomas Graham

UX Designer | Product Developer | Problem Solver

H ello there! I'm Thomas and I design experiences. I live in Orlando, FL where I work as a Product Designer at Hitachi Vantara. My Journey towards being a designer started when I was very young. In high-school, I joined an after school class where I learned the basics of computers and the logic behind them. I was also heavily involved in our school's art program, so there was plenty to keep me busy.

When I wasn't geeking out in the halls of an empty school, I could be found at the local theater taking-in the latest movies on big screen. I had the privilege to see the epic film Jurassic Park...and I was in love! From that moment, I knew wanted to pursue a career where I could blend computers with art.

I've been a designer for almost 20 years now. My passion for simple, clean, and usable designs has followed me through multiple industries where I've succeeded, failed, and most importantly, learned.

the tools i use

Adobe Creative Cloud
Axure
UXPin
InVision
Optimizely
Bootstrap
Slack
HTML 5
CSS3
3D Studio Max
Maya
BrowserStack
Loop11
pencil and paper

the companies i've worked with

Disney Epcot Illuminations
Poseidon's Fury at Universal Islands of Adventure
U.S. Navy's HITS-M Program
Nsync National Tour Video
UMFO-GBTS training Program
Madam Tussaud's Wax Museum
:30 AAA National Television commercial
  • Director, UX Design

    Ascentus

    March, 2016 - Present

    Institute UX design processes for all web and mobile app development, ensuring a user-centered design approach

    Oversee the design and development of all web and mobile apps

    Perform A/B tests and facilitate data-driven design implementation

    Conduct contextual inquiries to identify improvements of current designs

    Design low/high-level wireframes, mockups, and prototypes

  • Content Designer, Marketing

    Team Cymru

    June, 2014 - March, 2016

    Execute user experience design methodology for multiple software programs.

    Conducting usability tests and presenting cases to the Development team.

    Redesign company branding for US and UK offices.

    Lead the visual design of all sales and marketing efforts.

    Lead the design and implementation of the commercial, philanthropy, and blog sites.

    Manage repository of visual/audio assets to maintain brand and message across all communication channels.

    Develop content marketing strategies for commercial sales pipeline.

  • Lead UI/Media Developer

    Carley Corporation

    August, 2004 - June, 2014

    Lead a creative team to develop multiple training and simulation contracts while also developing courseware media and simulation models for the Department of Defense.

    Supervise and execute requirements gathering and user research at various off-site locations.

    Conduct usability tests and present to internal and external stakeholders.

    Develop and maintain user-centered design standards, templates, and processes for creative teams.

  • UI Designer

    Captial Cargo International Airlines

    January, 2003 - August, 2004

    Front-end designer for company intranet and website.

    Produce training materials for pilots and maintenance.

    Design all print, interactive, and web-based advertisements.

  • Junior Art Director

    Century III at Universal Studios

    February, 1999 - December, 2002

    DesignJr. Art Director for NSYNC ‘No Strings Attached’ tour

    Develop video effects for Epcot Illuminations

    Design website for Smokey Bones

    Develop broadcast video-based advertisements

      Projects include:
    • Universal Studios - Poseiden’s Fury
    • Disney - Epcot Illuminations
    • Madame Tussauds - Times Square
    • Rosie ‘O Donnel - Production Grpahics
    • NSYNC - 2 National Tours
    • AAA - :30 Advertisement
  • Full Sail University

    1997 - 1998

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